@Walome (09.05.2013 08:48): Tak si to přečti, tvl ne?
Why we need your help
In the end of 2011 our previous publisher droped the project and the team behind it. This had nothing to do with the game, but the strategy of our publisher and the market needs. As you may have noticed from the presentation video, the name of the game was Ghost of Moscow : Death to Spies. Now, as big bosses kicked us, we can return to the basis. Anyway, we have tried to communicate with various other publishers - but without any succeed. Small are afraid of large investments in a hardcore game like this and larger one didn't even want to talk with a small team like ours. Yes, our team is small, only 12 members was behind the production of a such large title for Xbox & PC. So 2012 year passed, the project is freezed. Now we want to try our luck in crowdfunding solution. First of all, it will allow us to finish the game and we will be independent from the publisher view and voice, so we can more carefully listen to the people and their needs from the game. And secondly, this will show to us the needs in games like this to the market and community.
Why we need your help
In the end of 2011 our previous publisher droped the project and the team behind it. This had nothing to do with the game, but the strategy of our publisher and the market needs. As you may have noticed from the presentation video, the name of the game was Ghost of Moscow : Death to Spies. Now, as big bosses kicked us, we can return to the basis. Anyway, we have tried to communicate with various other publishers - but without any succeed. Small are afraid of large investments in a hardcore game like this and larger one didn't even want to talk with a small team like ours. Yes, our team is small, only 12 members was behind the production of a such large title for Xbox & PC. So 2012 year passed, the project is freezed. Now we want to try our luck in crowdfunding solution. First of all, it will allow us to finish the game and we will be independent from the publisher view and voice, so we can more carefully listen to the people and their needs from the game. And secondly, this will show to us the needs in games like this to the market and community.